- Subject index
Integrate game-based learning for 21st Century skills success!
Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom.
This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in; Create student-centered, collaborative learning spaces; Teach and assess 21st Century Fluencies aligned to Common Core State Standards; Address multiple intelligences using research-based strategies
Includes a detailed implementation outline, a ...
1: Digital Games as Learning Tools? Game on!
6: Designing and Creating Games: A Liberal Arts Experience
The future belongs to a very different kind of person with a very different kind of mind…. These people—artists, inventors, designers, storytellers, caregivers, consolers, big picture thinkers—will now reap society's richest rewards and share its greatest joys.
Daniel Pink, A Whole New Mind
The Word on the Street
Quest to Learn, a sixth- through twelfth-grade public school in New York City, developed a “vibrant learning community that brings together students, educators, game designers, curriculum specialists, and parents” (Institute of Play, n.d.). The curriculum includes the use of game-based learning, increasing the level of student engagement and challenge. One of the main pedagogical themes at Quest for Learning is “system thinking”—the ability ...