Summary
Contents
Subject index
Integrate game-based learning for 21st Century skills success!
Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom.
This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in; Create student-centered, collaborative learning spaces; Teach and assess 21st Century Fluencies aligned to Common Core State Standards; Address multiple intelligences using research-based strategies
Includes a detailed implementation outline, a revised Bloom's Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning!
“This book is easy to read, offers strategies that are easy to implement, and inspires a sense of urgency for educators to modify our teaching techniques to include more gaming in our classrooms. It is useful for teachers of all experience levels.”
—Carrie Trudden, Educational Technology Teacher
Howard County Public School System, Clarksville, MD
“Schaaf and Mohan present gamification as a powerful tool for engaging learners and for the development of 21st-century fluencies, organized in levels as in the games it describes. This book is rich in resources for finding, evaluating, implementing, and designing classroom games.“
—Danea A. Farley, Associate Professor and Coordinator of Technology
Notre Dame of MD University
3b: Gaming's Influence on Developing 21st Century Fluencies
3b: Gaming's Influence on Developing 21st Century Fluencies

The aim of education should be to teach us rather how to think than what to think—rather to improve our minds, so as to enable us to think for ourselves, than to load the memory with the thoughts of other men.
What are the critical skills students need to have in order to be successful in life beyond school? We have posed this question hundreds of times in dozens of countries, to everyone from students and teachers to educational and political leaders. No matter who we ask or where we ask this question, the answers we hear are always the same.
First, students need the ability to solve complex problems in ...
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