Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It's a unique but tried and tested approach to developing your computing subject knowledge alongside your teaching practice. The current computing curriculum is explored in manageable chunks and there is no “scary” tech speak; everything is explained clearly and accessibly. You will find example lesson plans alongside every element of the curriculum that can be adapted to suit different year groups and different schools. This resourceful guide inspires an approach to teaching computing that is about creativity and encouraging problem solving using technology as a tool. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources on its accompanying website.
Chapter 5: Physical computing in KS2
Physical computing in KS2
computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems
By the end of this chapter you should be able to:
- explain what is meant by physical computing and its relevance to the computing curriculum;
- suggest ways to help children design and write programs that accomplish specific goals, including controlling or simulating physical systems;
- explore and compare control hardware and software devices to develop programs using sensors, motors and robots.