`This book confirms David Harris' status as a leading theorist in contemporary culture and leisure in the UK. He offers a distinctive, coherent and authoritative guide to the major concepts and debates that should engage leisure scholars and scholarship' - Dr Peter Bramham, Senior Lecturer in Leisure Studies, Leeds Metropolitan UniversityWritten with the needs of today's student in mind, the SAGE Key Concepts series provides accessible, authoritative and reliable coverage of the essential issues in a range of disciplines. Written in each case by experienced and respected experts in the subject area, the books are indispensable study aids and guides to comprehension. Cross-referenced throughout, the format encourages understanding without sacrificing the level of detail and critical evaluation essential to convey the complexity of the issues.Key Concepts in Leisure Studies:• Provides a student-friendly guide to the key debates in leisure studies• Reflects recent developments in the field, encompassing related work in media studies, cultural studies, sports studies and sociology • Cross-references each 1500 word exposition to other concepts in the field• Offers definitions, section outlines and further reading guidance for independent learning• Is supported by the author's website http:/www.arasite.org/keyconc.html• Is essential reading for undergraduates and NVQ students in leisure studies.



Hyperreality is a state of normal reality with cultural and social dimensions that have been added by modern communication and commentary. A variety of media interpretations offer additional meanings to our perceptions. Sometimes, these meanings lead to more complete understanding but they can also be manipulative, mutually cancelling or exhausting.

Section Outline:Hyperreality in Eco and Baudrillard and as a central term in postmodernist commentary. Examples in tourism and television coverage. Disneyland as reinforcing the reality of other cities. Cities as communication. Leisure in hyperreality: flâneurie, virtual flâneurie, mass apathy adventure.

‘Reality’ is a concept that has proved very elusive, although it is something that we rarely think about in everyday life. Anything that we have to deal with despite our wishes, that seems beyond our control, ...

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