Summary
Contents
Subject index
“This guide to the emerging language of creative industries field is a valuable resource for researchers and students alike. Concise, extensively referenced, and accessible, this this is an exceptionally useful reference work.” - Gauti Sigthorsson, Greenwich University “There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and discussions which will be invaluable to students and practitioners alike. Key Concepts in Creative Industries is set to become the corner stone of an expanding and exciting field of study” - Chris Barker, University of Wollongong Creativity is an attribute of individual people, but also a feature of organizations like firms, cultural institutions and social networks. In the knowledge economy of today, creativity is of increasing value, for developing, emergent and advanced countries, and for competing cities. This book is the first to present an organized study of the key concepts that underlie and motivate the field of creative industries. Written by a world-leading team of experts, it presents readers with compact accounts of the history of terms, the debates and tensions associated with their usage, and examples of how they apply to the creative industries around the world. Crisp and relevant, this is an invaluable text for students of the creative industries across a range of disciplines, especially media, communication, economics, sociology, creative and performing arts and regional studies.
Co-Creation (User-Created Content; User-Generated Content)
Co-Creation (User-Created Content; User-Generated Content)
Media consumers increasingly make and share content. Collaborating with each other and with professional media producers, consumers design, produce, circulate and market media content and experiences. User-generated content and user-led innovation are significant cultural and economic phenomena (Benkler 2006; Jenkins 2006; OECD 2007; Bruns 2008; Shirky 2008; Hartley 2009). In 2006, TIME Magazine celebrated ‘You’ as the person of the year, saluting the millions of people who make media content for social networking platforms such as YouTube and Wikipedia. Our starting point for this phenomenon is that co-creation involves consumers contributing a non-trivial component of the design, development, production, marketing and distribution of a new or existing product (Banks 2012). Value is increasingly co-created by both ...
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