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Are Students Being Prepared for the Technological Age?; Can AP and IB Programs Raise U.S. High-School Achievement?; Do Teachers Assign Too Much Homework?

These are just a few of the provocative questions posed in Issues in K-12 Education. This engaging reader allows students to see an issue from all sides and to think critically about topics that matter to them. Classroom discussion will never be dull again!

About CQ Researcher Readers

In the tradition of nonpartisanship and current analysis that is the hallmark of CQ Press, CQ Researcher readers investigate important and controversial policy issues. Offer your students the balanced reporting, complete overviews, and engaging writing that CQ Researcher has consistently provided for more than 80 years. Each article gives substantial background and analysis of a particular issue as well as useful pedagogical features to inspire critical thinking and to help students grasp and review key material:

A pro/con box that examines two competing sides of a single question; A detailed chronology of key dates and events; An annotated bibliography that includes Web resources; An outlook section that addresses possible regulation and initiatives from Capitol Hill and the White House over the next 5 to 10 years; Photos, charts, graphs, and maps

View other CQ Researcher Readers published by SAGE.

Video Games: Do They Have Educational Value?

Video games: Do they have educational value?
SarahGlazer

On a hot summer afternoon, eight teenagers gathered in the darkened basement of the Bronx Central Library to play the top-selling football video game “Madden NFL.” The Madden tournament in the Bronx, complete with prizes, is part of a growing effort at libraries across the country to lure a client who rarely darkens the door of a public library — the adolescent boy.

“If it wasn't for the gaming stuff dragging me in that first time, I would have gone maybe once in the past two years,” says Ian Melcher, 17, a gamer in Ann Arbor, Mich., who had just checked out two calculus books. “I realized the library was pretty cool and ...

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