Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started taking advantage of the program for online data collection. This book is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques, followed by practice examples. No previous knowledge of programming is required to learn all the necessary skills for programming your own online survey or experiment.

Putting your Program Online

Putting your program online

In this Chapter, you will Learn

  • How to make sure your program is resistant to malfunctions and user mistakes
  • Code for sending the output variable you created in the previous chapter to a text file
  • That you need to upload four different files to your server in order ...
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