This text shows how to integrate storytelling into curriculum design and use the principles of storytelling as a measurement of learning and literacies. It also covers important copyright and fair use information, and offers numerous implementation tips, concrete examples, and illustrative video clips. Aimed at primary and secondary teachers, the book is designed to help them: Teach their students to create digital stories that employ effective principles of storytelling, technology application, and media technique.; Use digital storytelling as a tool to promote the development of emerging literacies, such as digital and media literacy, as well as traditional literacies, such as reading, writing, speaking, and art.; Help students use digital storytelling as an academic tool to explore content and to communicate what they understand.; Understand the importance of combining the power of story and critical thinking as an approach to teaching and learning.
Chapter 6: Applying Story Maps, Using Story Tables: Seeing the Core, Mapping the Story, Creating a Story Table
Let's begin by mapping the same three stories for which we previously created story core narratives: Making a Ball Roll, Creative Awakening, and Fox Becomes a Better Person. Remember that for the sake of space we will show only the VPS story map, but that you could just as easily use the story arc or any of the story maps you will encounter later in this book.
Making a Ball Roll is a great example of something that is half report, half story. In it, you will recall, students are presenting the mathematics behind a ...