This text shows how to integrate storytelling into curriculum design and use the principles of storytelling as a measurement of learning and literacies. It also covers important copyright and fair use information, and offers numerous implementation tips, concrete examples, and illustrative video clips. Aimed at primary and secondary teachers, the book is designed to help them: Teach their students to create digital stories that employ effective principles of storytelling, technology application, and media technique.; Use digital storytelling as a tool to promote the development of emerging literacies, such as digital and media literacy, as well as traditional literacies, such as reading, writing, speaking, and art.; Help students use digital storytelling as an academic tool to explore content and to communicate what they understand.; Understand the importance of combining the power of story and critical thinking as an approach to teaching and learning.

The Media Production Process, Phases II–V: From Preproduction to Performance
The media production process, phases II–V: From preproduction to performance
Continuing with the Media Production Process

Recall that the media production process is in five phases, and that in the previous chapter I covered Phase I, Story Development and Planning. In this chapter we pick up where we left off and begin with Phase II, Preproduction.

Preproduction in a Nutshell
  • Finalize story planning (story map, story table, script)
  • Create media list
  • Get the media
Phase II. Preproduction: Preparing Your Story

Preproduction involves the steps that students need to take before they begin formal production. As described earlier, this involves generating a list of media to be used in their stories, collecting the media, editing the media they collected, and beginning ...

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