Critically examining the fears that commonly surround young children's play involving digital technologies, this book seeks to address each of the negatives and present the positive possibilities of technology when it comes to early childhood. Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology. Each chapter includes case studies, research spotlights, activities and annotated further reading to help students develop their critical thinking, deepen their research and connect theory with practice.

Digital Play in Context

Digital Play in Context

Introduction

In this chapter, we explore how the context that surrounds children’s digital play shapes the phenomenon of digital play. This chapter:

  • examines the role of the adult in relation to children’s engagement in digital play, by considering research on the mediation and intermediation of children’s digital play;
  • analyses the dominant discourses that surround children’s digital play and considers how these discourses contribute to your mediation practices as adults working or living with children;
  • discusses the challenges of using the term ‘digital play’ when the boundaries between digital and non-digital environments are so blurred in children’s play. We question whether the term ‘digital play’ should even be used at all.

In this chapter you will find observations, theoretical summaries, Research Spotlights and ...

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