Critically examining the fears that commonly surround young children's play involving digital technologies, this book seeks to address each of the negatives and present the positive possibilities of technology when it comes to early childhood. Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology. Each chapter includes case studies, research spotlights, activities and annotated further reading to help students develop their critical thinking, deepen their research and connect theory with practice.
Chapter 6: Digital Play and Media Literacy
Digital Play and Media Literacy
In this chapter, we consider how children access new content through their digital play and the skills they and the adults around them require in order to make sense of what they encounter. This chapter:
- explores the competence and agency of children in using digital play experiences as a way of finding out more about the things they love and are interested in;
- examines how children’s digital lives, particularly unboxing videos accessed through YouTube, mean that they can be targeted by companies as potential consumers without knowing that this is the case;
- considers the essential role of parents and carers in helping children to develop their media literacy, so that they access the information they care the most ...