Critically examining the fears that commonly surround young children's play involving digital technologies, this book seeks to address each of the negatives and present the positive possibilities of technology when it comes to early childhood. Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology. Each chapter includes case studies, research spotlights, activities and annotated further reading to help students develop their critical thinking, deepen their research and connect theory with practice.

Imagination and Creativity in Digital Environments

Imagination and Creativity in Digital Environments

Introduction

In this chapter, we consider the relationship between children’s imagination and their play in digital environments. The chapter:

  • conceptualises imagination and creativity through the theory of possibility thinking, examining how the different features of possibility thinking may be impacted in digital play environments;
  • examines debates around originality and imagination that pre-date the introduction of digital play environments, and introduces the concepts of ‘remix’ and ‘mash-up’ as ways of thinking about imagination in digital play;
  • introduces the notion of ‘transgressive play’, which is children’s play that goes beyond the expectations of the designers of digital play environments, and therefore constitutes a positive demonstration of the imagination that children can bring to digital play.

The chapter invites you to ...

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