Facebook, blogs, texts, computer games, instant messages… The ways in which we make meanings and engage with each other are changing. Are you a student teacher trying to get to grips with these new digital technologies? Would you like to find ways to make use of them in your classroom?

Digital technologies are an everyday part of life for students and this book explores the ways in which they can be used in schools. The authors provide insight into the research on digital technologies, stressing its relevance for schools, and suggest ways to develop new, more relevant pedagogies, particularly for social learning, literacy, and literate practices. With a practical focus, the examples and issues explored in this book will help you to analyze your own practice and to carry out your own small-scale research projects.

Explaining the theoretical issues and demonstrating their practical implementation, this topical book will be an essential resource to new student teachers in undergraduate and PGCE courses, and those returning to graduate study.

Virtual Worlds in Real-Life Classrooms

Virtual Worlds in Real-Life Classrooms

Virtual worlds in real-life classrooms
GuyMerchant

Introduction

In the autumn of 2006 planning began on an innovative project, initiated by Barnsley Metropolitan Borough Council (Barnsley MBC), which aimed to raise literacy attainment for boys in the nine to eleven years age range. Arrangements had been put in place to design a 3D virtual world in which pupils would be engaged in purposeful interaction and communication. Literacy would play a key role within the virtual world which would in turn provide a key context for literacy learning. New technology, it was thought, would both stimulate and motivate the pupils.

The idea that digital technology might help to motivate reluctant learners and provide more meaningful contexts for literacy has captured the attention of an increasing number ...

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