Facebook, blogs, texts, computer games, instant messages… The ways in which we make meanings and engage with each other are changing. Are you a student teacher trying to get to grips with these new digital technologies? Would you like to find ways to make use of them in your classroom?
Digital technologies are an everyday part of life for students and this book explores the ways in which they can be used in schools. The authors provide insight into the research on digital technologies, stressing its relevance for schools, and suggest ways to develop new, more relevant pedagogies, particularly for social learning, literacy, and literate practices. With a practical focus, the examples and issues explored in this book will help you to analyze your own practice and to carry out your own small-scale research projects.
Explaining the theoretical issues and demonstrating their practical implementation, this topical book will be an essential resource to new student teachers in undergraduate and PGCE courses, and those returning to graduate study.
Chapter 2: A Space for Play: Crossing Boundaries and Learning Online
A Space for Play: Crossing Boundaries and Learning Online
It is May 2006. I am in Manhattan, New York City, walking out of La-Delice Bakery on 3rd Avenue. I am carefully carrying a box of cupcakes, about to embark on a project, The Great Escape. It had all begun about a year earlier when someone (C-Monster, 2004) posted images of garish looking cupcakes to a photo-sharing website (http://Flickr.com). The cakes were huge cone-shapes, encased in lurid fondant icing, depicting faces with wide gaping mouths. The photographs attracted comments from many people; one suggested that the ‘sugardudes’ … ‘needed rescuing’ (TroisTetes, 2005). Some commenters left links to images of similar cakes and others expressed how much they liked ...