Facebook, blogs, texts, computer games, instant messages… The ways in which we make meanings and engage with each other are changing. Are you a student teacher trying to get to grips with these new digital technologies? Would you like to find ways to make use of them in your classroom?
Digital technologies are an everyday part of life for students and this book explores the ways in which they can be used in schools. The authors provide insight into the research on digital technologies, stressing its relevance for schools, and suggest ways to develop new, more relevant pedagogies, particularly for social learning, literacy, and literate practices. With a practical focus, the examples and issues explored in this book will help you to analyze your own practice and to carry out your own small-scale research projects.
Explaining the theoretical issues and demonstrating their practical implementation, this topical book will be an essential resource to new student teachers in undergraduate and PGCE courses, and those returning to graduate study.
Chapter 9: Composing with Old and New Media: Toward a Parallel Pedagogy
Composing with Old and New Media: Toward a Parallel Pedagogy
When it comes to popular social practices with visual texts among youth, including video gaming, web surfing, and now, uploading short films and television shows to video iPods, it is often unclear to educators what stance we might take (Bruce, 1997). Are such practices a distraction to literacy education, or are they a part of literacy itself? Even if visuals are important, how can we possibly fit more into an already overcrowded curriculum, even if we do decide to buy into an expanded definition of what it means to be literate (Kinzer and Leander, 2003)? Behind such questions is a key issue with important consequences: how ...