The aesthetic nature and purposes of computer culture in the contemporary world are investigated in this book. Sean Cubitt casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process. Written in a balanced and penetrating style, the book both conveniently summarizes a huge literature and sets a new agenda for research and theory.
Chapter 2: Virtual Realism: Machine Perception and the Global Image
Virtual Realism: Machine Perception and the Global Image
Not so, Lil!
The Slinger observed.
Your vulgarity is flawless
but you are the slave
of appearances –
this Stockholder will find
that his gun cannot speak
that he has been described.
‘Civilities should be politely acknowledged; but, as a general rule, a book is the safest resource for “an unprotected female.”’ So Anne Bowman in an 1857 manual for young women which also recommends not looking out of train windows because ‘the eyes and head usually become confused’. The fear of love combines with the fear of acceleration. In an inspired ideogram, Kate Flint links these comments to Augustus Egg's 1862 genre painting The Travelling Companions, showing two young ladies following its advice, ...