- Summary
- Contents
Engaging, interactive learning-right in your students’ hands! What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning while captivating students. Best of all, these technologies are easy to implement within your classroom. Monica Burnsoffers user-friendly strategies and tips in this quick-read guide. Get ready to: • Learn about QR codes and Augmented Reality (AR) • Reach each student with new, hands-on learning opportunities • Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share • Promote self-directed learning and showcase your students’ creations • Leverage technology to connect your classroom with families and the community Don’t miss this opportunity to become a leader in digital learning! “Burns provides practical ...
Chapter 3: Jump Off the Page Augmented Reality 101
Jump Off the Page Augmented Reality 101
Augmented reality can be a game changer in your learning environment. From library spaces and bulletin boards to daily lessons, augmented reality is a powerful type of scannable technology. Not only can augmented reality grab the attention of your students, but it provides a unique way for them to interact with content.
Augmented Reality 101
Earlier in this book we defined scannable technology as the interaction of mobile devices and a trigger image to connect users to content. The previous chapter discussed how students use smartphones and tablets to scan a QR code (trigger image) to connect to websites (content). Augmented reality layers content on top of a trigger image. The trigger might ...