Summary
Contents
Subject index
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk scienc
The Design of Virtual Reality
The Design of Virtual Reality
Why Call it ‘Virtual Reality’?
The label ‘Virtual Reality’ stuck to the new technology and just wouldn't let go. Since Jaron Lanier coined the phrase in 1986, it has held the field through all opposition. Researchers at MIT shunned the phrase in the early 1990s. ...
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