• Summary
  • Contents
  • Subject index

Like its predecessor, the best-selling CyberSociety, published in 1994, Cybersociety 2.0 is rooted in criticism and analysis of computer-mediated technologies to assist readers in becoming critically aware of the hype and hopes pinned on computer-mediated communication and of the cultures that are emerging among Internet users. Both books are products of a particular moment in time, and serve as snapshots of the concerns and issues that surround the burgeoning new technologies of communication. After a brief introduction to the history of computer-mediated communication, each essay in this volume highlights specific cyber societies and how computer-mediated communication affects the notion of self and its relation to community. Contributors probe issues of community, standards of conduct, communication, means of fixing identity, knowledge, information, and the exercise of ...

Designing Genres for New Media: Social, Economic, and Political Contexts
Designing genres for new media: Social, economic, and political contexts
Philip E.Agre

Portrayals of a digital future are too often monolithic: everything will be digital, everyone will be wired, all media will converge into one, and the physical world will wither away This kind of monolithic story is wrong, I think, and particularly unfortunate when it comes to the future of communications media. In fact, perhaps the most distinctive feature of the unfolding digital present is a proliferation of new media and new forms of communicative interaction: the Web, CD-ROMs, economical printing on demand, cellular telephones, messaging pagers, fax machines, MUD's (Multi-User Domains), optical scanners, voice mail, and many other media have become widespread in recent ...

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