Technology is developing rapidly. It is an essential part of how we live our daily lives–in a mental and physical sense, and in professional and personal environments. Cybercognition explores the ideas of technology addiction, brain training, and much more. This text provides readers with a guide to understanding concepts related to the online world. It answers important questions: • What is the impact of digital technology on our learning, memory, attention, problem-solving, and decision making? • If we continue to use digital technology on a large scale, can it change the way we think? • Can human cognition keep up with technology? Suitable for students on Cyberpsychology and Cognitive Psychology courses at all levels, as well as anyone with an inquiring mind.
Chapter 5: Digital Gaming, Brain Training and Cognition
Digital Gaming, Brain Training and Cognition
Learning Aims and Objectives
- To introduce the idea that human cognition can be improved or enhanced through the use of digital video games;
- to define the key terms and concepts;
- to explore the evidence for and against the claims associated with cognitive improvements;
- to introduce the concept of brain training or ‘cognitive training’;
- to explore the evidence presented both for and against the benefits of such programs.
One element of the digital environment that has garnered a great deal of attention over recent decades is the impact of video gaming on a variety of cognitive and social skills. The much-maligned debate about the impact of violent video games is not one that will be the focus of discussion here, ...