Technology is developing rapidly. It is an essential part of how we live our daily lives–in a mental and physical sense, and in professional and personal environments. Cybercognition explores the ideas of technology addiction, brain training, and much more. This text provides readers with a guide to understanding concepts related to the online world. It answers important questions: • What is the impact of digital technology on our learning, memory, attention, problem-solving, and decision making? • If we continue to use digital technology on a large scale, can it change the way we think? • Can human cognition keep up with technology? Suitable for students on Cyberpsychology and Cognitive Psychology courses at all levels, as well as anyone with an inquiring mind.

Digital Gaming, Brain Training and Cognition

Digital Gaming, Brain Training and Cognition

Digital Gaming, Brain Training and Cognition

Learning Aims and Objectives

  • To introduce the idea that human cognition can be improved or enhanced through the use of digital video games;
  • to define the key terms and concepts;
  • to explore the evidence for and against the claims associated with cognitive improvements;
  • to introduce the concept of brain training or ‘cognitive training’;
  • to explore the evidence presented both for and against the benefits of such programs.


One element of the digital environment that has garnered a great deal of attention over recent decades is the impact of video gaming on a variety of cognitive and social skills. The much-maligned debate about the impact of violent video games is not one that will be the focus of discussion here, ...

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