Transform students from content consumers to content creators!

This comprehensive guide gets to the heart of effective mobile technology use in today's classroom. Internationally recognized education expert Susan Brooks-Young provides manageable, research-based strategies to help teachers and administrators: Confidently plan and manage mobile technology activities across grade levels; Explore new uses and applications for multiple devices; Use rubrics and checklists to evaluate appropriate, cross-platform educational apps; Manage content-specific tablet use in learning centers or small groups; Tap student ingenuity and improve critical thinking skills

Time-saving tips cover a wide range of apps to help busy teachers easily incorporate tablets into daily classroom use. Includes step-by-step instructions across content areas for digital photography, video, ePublishing, QR codes and more. Transform students from content consumers to content creators with this must-have resource!

“Creating Content With Your Tablet provides educators with simple, easy steps to implement tablet technology with the Common Core Standards. I am encouraged to try the apps in this book. It makes the connection between modern technology and what teachers are already doing in the classroom seem seamless.”

—Michelle Strom, Language Arts Teacher

Fort Riley Middle School, KS

“Very practical. The discussion questions at the end of each chapter are excellent for a book study or district that is moving towards tablet implementation.”

—David Fife, Vice Principal

Tweedsmuir Public School, London, Ontario, Canada

More Ideas for Creating Content

More Ideas for Creating Content
More ideas for creating content

Chapters 2 through 6 discuss ideas for creating content by leveraging common features of tablets using readily available cross-platform apps, using ideas that can be easily implemented across content areas with students of all ages. These suggestions are just the beginning. There are additional ways students can use tablets to create content. Some—such as drawing and painting, animation, music composition, or photo editing—require more background knowledge than is needed to implement the ideas presented in earlier chapters. Others—screencasting, for instance—are platform specific, or at least work better on one platform than others.

As the technology is refined and more apps are developed, additional possibilities for creating content will be uncovered. It's difficult to predict at this time ...

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