• Summary
  • Contents
  • Subject index

In today's media-saturated world, identities are no longer built solely within the close-knit communities of family, neighborhood, school, and work. Today media are part of our world and therefore play an important role in the formulations of our identities or constructions of self. In a truly postmodern mode, Constructing the Self in a Mediated World not only brings together the usually segregated areas of interpersonal and mass communication but also incorporates works from scholars in sociology, psychology, and women's studies as well. Each essay examines our understanding of self in a different context of mediated culture within a specific framework of interpretive theories such as critical theory, social constructionist theory, and feminism. This volume provides insights into issues of self and identity in contemporary mediated ...

Parallel Lives: Working on Identity in Virtual Space
Parallel lives: Working on identity in virtual space

In a recent New Yorker cartoon, one dog, paw on keyboard, explains to another: “On the Internet, nobody knows you're a dog.” Obviously, the point of the cartoon is humor; here I take seriously some of the cultural practices to which it refers. I describe virtual communities on the Internet in which people are acting as authors not only of text but of themselves. I take as my case study a class of computer environments known as MUDs (short for multiuser dungeons or multiuser domains).1 In the early 1970s, a role-playing game called Dungeons and Dragons swept the game culture. In this game, a “dungeon master” created a world in ...

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