• Summary
  • Contents

Written for the busy classroom teacher, this book provides quick access to an abundance of Circle Time activities. Building on the success of the first edition, this new book retains the original edition’s clarity and ease-of-access, whilst providing more than twice as much material. It has also been updated to take account of new legislation, including Every Child Matters and The National Standard for Healthy Schools. Clear headers guide the reader to core games and appropriate themes, each with helpful hints for planning and implementation, and to assist the smooth running of the sessions. The theme section demonstrates ways of using core Circle Time activities such as ‘Sentence Completion’ and ‘Silent Statements’ to explore sensitive issues such as friendships and bullying. An important new feature is a structure to help readers understand what they should be expecting from pupils during Circle Time at each key stage. New and expanded sections on group work and the development of Circle Time are also included. This is a valuable resource for teachers, educational psychologists and youth workers, whether they are experienced Circle Time practitioners or new to the technique.

Enjoying and Achieving Games
Enjoying and achieving games

These games help develop listening skills, cooperation, concentration and imagination. They are also fun.

50 Ways of Moving

Aim: Encourages the development of social skills, memory, taking turns, creative kinaesthetic thinking and bonds within the class.

Game 1

The facilitator sits in a circle with one extra chair or stands leaving a chair vacant.

The facilitator calls one person to start moving from his chair to the empty chair in any way he chooses, for example, hopping, jumping, or like an animal.

Another child across the circle from the empty chair is then chosen to move, trying not to copy the other person.

All children, including the facilitator, have a turn at moving in different ways to the empty chair.

Game 2

Two children at a ...

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