• Summary
  • Contents
  • Subject index

“Neatly and succinctly takes readers through ways to understand and interpret the label of ‘antisocial’ behaviour in a wider context, showing how it is socially, historically and culturally produced as well as understood in professional health and policing or correctional contexts.” - Cathy Coleborne, University of Newcastle, Australia “A timely work given the present global shift in the use of social media and violence. Cate Curtis’ book serves as a multinational mini-meta-analytic review of anti-social behaviours” - Richard Langford, University of Hawaii West Oahu “Cate Curtis’ coverage in this book is breath-taking. It is centred on challenging taken for granted assumptions concerning the three Rs: ‘risk’, ‘resilience’ and ‘recovery’ whilst questioning what is respectable everyday activities and extreme behaviour in culture and society.” - Shane Blackman, Canterbury Christ Church University Cate Curtis seeks to disrupt assumptions about anti-social behaviour by bringing together a host of key concepts and theories applicable to the field. Going beyond individualised discussions, the book explores broader concepts such as the social construction of ‘anti-social behaviour’, ‘risk’ and ‘resilience’, and the social contents and influences under which these are most likely to occur. An excellent companion for researchers and postgraduate students in of anti-social behaviour across criminology, social psychology, sociology and social work.

New Technology, New Media: Transmitting New Anti-Social Behaviour?
New Technology, New Media: Transmitting New Anti-Social Behaviour?

The availability of new media and technology may have increased some forms of anti-social behaviour, such as bullying (particularly due to the ease and anonymity of text and cyber-bullying), provided new means of inciting individual and group behaviours through the use of social media, and increased desensitisation to violence through Internet postings (such as YouTube clips of schoolyard assaults). In addition, the increasing level of violence in entertainment, particularly computer games, and the increase of revenge and Internet porn has become a topic of debate, with links drawn between media violence and increased aggression. As a corollary of the ability to interact with other users, new online communities are ...

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