Although relatively brief, the history of women and the evolving computer gaming industry is a reflection of a number of other older and ongoing struggles for participatory and representative equality, as well as a new arena where the long-standing debates about sexism and misogyny persist. Because the ways in which women interact with the computer game industry are quite complex, making any generalizations about the relationship of women to an entire industry would be an oversimplification at best. However, there are two sets of issues: (1) the involvement of women in game development, design, and marketing, and (2) the level of interest and participation of women in the use of computer games. The presence and influence of sexist attitudes and practices will be considered here ...

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