Technology-mediated learning environments refer to settings in which computer-based applications and simulations, personal and mobile computing devices such as smartphones or tablets, Web-based platforms, online or distance learning programs, video games, exhibits or installations that feature digital media, wearable technology, or other tools support participants’ engagement with new knowledge, skills, or practices. A growing body of research on out-of-school learning has documented the rich diversity of contexts and materials through which we develop understanding and come to participate in forms of activity. This entry elaborates the concept of mediation and describes the roles technology might play in supporting learning across a variety of settings.


The concept of mediation invoked in the title of this entry originates in the sociocultural theory associated with Russian psychologist Lev Vygotsky. ...

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