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STEAM-Based Approaches to Out-of-School Learning

  • By: Jen Katz-Buonincontro, Brian K. Smith & Jacqueline Genovesi
  • In: The SAGE Encyclopedia of Out-of-School Learning
  • Edited by: Kylie Peppler
  • Subject:Teaching Methods & Learning Styles (general), After School, Tutoring & Out-of-School Programs

STEAM-based approaches to out-of-school learning refer to diverse programmatic approaches that integrate the arts and design principles into STEM (science, technology, engineering, and mathematics) learning opportunities. These programs occur in after-school clubs and cultural institutions such as libraries, museums, community centers, and university-sponsored programs. The purpose of this type of learning is to promote cognitive benefits such as creativity, innovation, and problem solving, as well as social and behavioral factors such as interest and motivation, retention, and graduation. The arts include, but are not limited to, traditional arts such as visual arts, music, theater, dance, and creative writing (e.g., poetry, rap, and songwriting), as well as film production, graphic design, videography, and game design.

Integrating arts disciplines into curriculum and instruction in the areas of ...

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