Gamification is a type of activity design that involves modifying an activity to include elements typical in games, such as playful progress tracking (e.g., levels, badges, points), role-playing (e.g., avatars, immersive settings, stories), and multiplayer engagement (e.g., leaderboards, crowdsourcing, opponents). Gamification of learning is a growing trend in educational settings designed to track youths’ individual progress, develop time and task management skills, and support collaboration. This entry describes various approaches taken to “gamify” a learning activity, including the conceptual and pragmatic elements of doing so.

Application of Gamification

Gamification can be extrinsic to a learning activity, such as turning a problem-solving math circle into a competition by awarding participants points for each problem. It can also mean intrinsic redesign of the activity, such as changing an ...

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