As of 2008, research by the Pew Internet & American Life Project showed that more than 99% of teenage boys and 94% of girls have played video games, and many navigate complex literacies and social relationships through gaming on a daily basis. Youth develop a host of complex skills, understandings, and competencies through the practice of designing structures, spaces, and worlds within the popular video game Minecraft. The game, which can be described as a virtual form of Lego, allows players to break and place blocks in order to develop and navigate complex structures and environments of their own design.

The notion of artifactual literacies can be used to explain how gamers think through and practice the art of bricolage by combining artifacts and objects to ...

  • Loading...
locked icon

Sign in to access this content

Get a 30 day FREE TRIAL

  • Watch videos from a variety of sources bringing classroom topics to life
  • Read modern, diverse business cases
  • Explore hundreds of books and reference titles