• Entry
  • Reader's guide
  • Entries A-Z
  • Subject index

Technologies in Science Education

Technology is an artifact that should not be singled out but rather integrated with content and with pedagogy. Science, technology, engineering, and mathematics (STEM) broadly include the disciplines addressed in this entry. Integrating technology into science, engineering, and mathematics can make these disciplines exciting and innovatively transformative. Although many technologies are used in science education, this entry focuses on those that are currently important and those that are emerging and likely to become important in the near future. The entry first discusses the use of serious educational games, simulations, and alternate reality. It then discusses the use of next-generation technologies such as robotics, three-dimensional (3D) printing, haptic and biological feedback devices, and holograms.

SEGs, Simulations, and Alternate Reality

One transformative technology in education has been serious educational ...

    • Loading...
    locked icon

    Sign in to access this content

    Get a 30 day FREE TRIAL

    • Watch videos from a variety of sources bringing classroom topics to life
    • Read modern, diverse business cases
    • Explore hundreds of books and reference titles