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Children and teens live media-saturated lives, spending several hours per day engaged with cell phones, computers, and other multimedia. Frequently, their time is spent using Web 2.0 tools: highly interactive technologies and participatory spaces that are open, collaborative, and distributed. Examples of Web 2.0 tools include wikis, blogs, social networking sites, video or image sharing sites, multiplayer video games, and texting applications (apps). Contrary to stereotypical views of such technologies as nonacademic pastimes, these tools are full of possibilities for powerful, engaged learning that connects students’ academic work to their everyday lives. A growing body of scholarship suggests that participatory culture can help children and adolescents master core academic subjects as they develop proficiency with technology for communication, collaboration, research, and creation of new works. ...

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