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Using virtual environments to teach, learn, and practice the physical and mental skills required to perform given tasks is the area known as training using virtual worlds. A version of virtual training gained momentum in the later portion of the 20th century beginning with flight simulators; training using virtual worlds now encompasses several types of virtual environments, task-specific subcategories, and technologies. Desktop multiuser virtual worlds, which gained popularity several years later, gave easier access to virtual worlds to the general population and have created a strong following with educators and professional trainers. Virtual worlds provided a desirable vehicle to provide accessible training to their contingencies, capitalizing on the popularity of these environments for casual and gaming uses. Popular virtual worlds such as The Sims (Electronic ...

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