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The Iowa Gambling Task (IGT) was developed by Antoine Bechara, Antonio Damasio, Hanna Damasio, and Steven Anderson at the University of Iowa in 1994. The IGT is a computerized task that consists of a virtual representation of four decks of playing cards labeled A, B, C, and D. Each of these decks has a fixed probability of reward or penalty of varying monetary values, ranging from $25 to $1,250 in increments of $25 for values less than $100 and increments of $50 for values greater than $100. The goal of the task is to maximize reward and minimize penalty. Participants begin the task with a set amount of money of $2,000. They must draw a card from any of these decks to reveal the ...

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