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Virtual Reality, Violent Content in

  • By: Paul Skalski
  • In: Encyclopedia of Media Violence
  • Edited by: Matthew S. Eastin
  • Subject:Mass Communication, Aggression & Violence, Violence & Society

Virtual reality (VR) technologies promise to immerse users in media environments, some of which may include violent content. This entry begins by defining violent content in VR and distinguishing it from other forms of media violence. It then describes the types of content that have been used in research on VR violence effects before shifting to a discussion of applications of VR violent content. The entry concludes by considering the future of violence in virtual reality.

VR Violent Content Versus Other Forms of Media Violence

Virtual reality violent content is defined here as media violence designed for and appearing predominantly in immersive virtual environment technology (IVET). The two most common types of IVET are head-mounted displays, which include head and motion tracking to simulate being in a ...

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