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Video Games, User Motivations

  • By: Vincent Cicchirillo
  • In: Encyclopedia of Media Violence
  • Edited by: Matthew S. Eastin
  • Subject:Mass Communication, Aggression & Violence, Violence & Society

The appeal of video games lies in the inherent properties of the experiences they provide. Video games, whether online, offline, console based, or mobile based, can be driven by various motivations and gratifications. Individuals are not passive viewers, but active in what they watch, hear, and play. For this reason, motivations for gaming often differ from those for more passive media, but there are some similarities as well. Motivation is the involvement and pursuit of goal-directed behavior and influences the degree to which a person continues performing a particular behavior. However, motivation is not a singular concept that occurs in a vacuum. Individuals may have various motivations for choosing a particular medium. This entry outlines the various reasons that individuals have for playing video ...

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