Race-Based Attributes in Video Games, Influence on Hostility

Researchers have established a positive relationship between video game play and hostility. Matthew S. Eastin and colleagues furthered this research area by uncovering the complex nature of game play in the contexts of self, character, and opponent. Findings have suggested that trait and cultural-based norms influence how players are affected by game play and their aggression-related outcomes. This entry reviews the gaming literature by examining the influence of race-based attributes of self, character, and opponent on aggression outcomes.

Research has been conducted to identify the relationship between violent video game play and aggression. Craig Anderson and Brad Bushman (2002) have empirically developed a general aggression model (GAM) to better understand why exposure to violent media increases human aggression. As a conceptual platform, the GAM provides a ...

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