Although concern about effects of media on aggression dates back centuries, and concern about effects of modern electronic media has been widespread since the late 20th century, the advent of new interactive media such as video games has led to increased concern about the unique effects of violence in these interactive media on aggression in their users. As is the case with television and films, most popular commercial video games contain violence as a central element of their narratives. Although television and films can expose viewers to graphic violence frequently and in contexts that glorify violent behavior and trivialize its consequences, interactive media such as video games can immerse their users even further in violent content by allowing users to take part in simulations of ...

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