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Group Aggression

Although research has suggested that there is no single way to define today’s game player, it has indicated that gaming environments such as those containing multiple players are growing in popularity. Massive multiplayer online gaming (MMOG) environments have provided researchers with innovative opportunities to integrate research areas such as interpersonal, group, and mass communication. Thus, grounded in the media effects and psychology literature as well as group dynamics research, this entry examines the influence of group size on video game play. Specifically, it connects the influence that group size can have on aggression.

Since the 1990s research regarding video game content and its effect on antisocial outcomes, such as aggression, has increased. Meta-analyses conducted by Craig Anderson and colleagues substantiate the positive relationship between violent video ...

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