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Work-Based Distributed Learning
Work-based distributed learning is the use of information and communication technologies for providing networked training and educational opportunities to employees anytime, anywhere. It is being used to enhance employee performance and personal growth, help product or service development, promote stronger linkages with suppliers or clients, and provide access to educational opportunities for lifelong learning.
The major players in the field include corporations that have been using distributed learning to train staff, universities that are providing access to higher education programs such as undergraduate degrees and MBAs, companies that are opening their online training facilities to clients and suppliers, labor unions that are training their members in subjects such as collective bargaining, companies that are providing training certificates, and courseware-writing companies and other software producers.
The technologies enabling ...
- Administrative Processes
- Academic Calendar
- Administrative Leadership
- Administrative Planning and Support of Information Technology
- Admission Criteria and Processes
- Career Planning and Development
- Course Credit/Credit Transfer
- Enrollment Status
- Knowledge Management
- Library Services
- Markets/Marketing
- Online Orientation and Navigation Tools
- Operations and Management
- Orientation
- Outsourcing
- Program Evaluation
- Staffing
- Telecommuting/Teleworking
- Transcripts
- Policy, Finance, and Governance
- Social and Cultural Perspectives
- Adult Education Learning Model
- Cognitive Skills/Cognitive Development
- Corporate Training
- Cultural Access/Digital Divide
- Cultural Diversity
- Demographics
- Gender
- Globalization
- Intranet
- Knowledge Building/Knowledge Work
- Knowledge Economy
- Learning Communities
- Netiquette
- Online Universities
- Relationships
- Social Constructionism
- Social Issues
- Sociocultural Perspectives
- Sociotechnical Issues
- Virtual Communities
- World Wide Web
- Student and Faculty Issues
- Teaching and Learning Processes and Technologies
- Alternative Secondary Education
- Assessment of Prior Learning
- Assessment of Student Competence
- Café
- Case Studies
- Clinical Training
- Collaboration
- Continuing Education
- Correspondence Courses
- Critical Dialogues
- Curriculum Models
- Designing Learning Environments
- Distributed Learning/Distributed Education
- E-Learning Strategies
- Experiential Learning
- Facilitation
- Feedback
- Graduate Study
- Group Process
- Group Size
- Home Schooling
- Informatics
- Information Literacy
- Instructional Course Design
- Instructional Techniques
- Internet
- Learning Circles
- Learning Environments
- Learning Platforms
- Literature Searching
- Lurking
- MBA Online
- Medical Education
- Metacommunication
- Norms
- Online Learning
- Online Learning Environments
- Outcomes
- Pedagogy/Andragogy
- Public Television
- Residence Halls
- Scholar Practitioner Model
- Self-Directed Learning
- Skill Development
- Study Guides
- Teaching in an Electronic Classroom
- Team Teaching
- Telecourses
- Telehealth and Telemedicine
- Time Management
- Transformational Learning
- Virtual Classroom
- Work-Based Distributed Learning
- Technical Tools and Supports
- Adaptive Technology
- Asynchronous Formats
- Authoring Tools
- Browser
- Computer
- Computer Literacy
- Computer-Based Training (CBT)
- Computer-Mediated Communication (CMC)
- Connectivity
- Cyberspace
- Delivery Systems
- Desktop Publishing
- Document Management Systems
- Domain Name
- Electronic Journals and Publications
- ERIC: The Education Resource Information Center
- Evolving Technologies
- Graphics
- Groupware
- Hypermedia
- Hypertext
- Information Retrieval
- Information Systems
- Information Technology (IT)
- Interactive Textbook
- Internet Service Provider
- IT Security
- Learning Management Systems (LMS)
- Learning Objects
- Learning Technology Standards
- Library Technologies
- Media
- Networks
- Programming and Scripting Languages
- Simulations
- Site Licenses
- Streaming Media
- Synchronous Formats
- Telephone Teaching
- Textual Computing
- Virtual Campus
- Virtual Learning Tools
- Viruses
- Voice Activation Programs
- Web Portals
- Web Sites
- Web-Based Course Management Systems (WBCMS)
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