• Entry
  • Reader's guide
  • Entries A-Z
  • Subject index

Computer Use, Gender and

Interactive activities—from computer gaming to instant messaging (IM)—have become a ubiquitous part of youth culture and are popular avenues for education, entertainment, and communication. These technologies, however, are continually evolving, like the experiences of ...

Loading
  • Loading...
locked icon

Sign in to access this content

Get a 30 day FREE TRIAL

  • Watch videos from a variety of sources bringing classroom topics to life
  • Read modern, diverse business cases
  • Explore hundreds of books and reference titles