According to Greenfield (1994), computer and video games may be seen as cultural artifacts that provide vehicles for cognitive socialization of the children that play them. That is, media-based games may create venues in which to enhance cognitive skills and computer ...

  • Loading...
locked icon

Sign in to access this content

Get a 30 day FREE TRIAL

  • Watch videos from a variety of sources bringing classroom topics to life
  • Read modern, diverse business cases
  • Explore hundreds of books and reference titles