- Subject index
This Handbook brings together scholars from around the world in addressing the global significance of, controversies over and alternatives to intellectual property (IP) today. It brings together over fifty of the leading authors in this field across the spectrum of academic disciplines, from law, economics, geography, sociology, politics and anthropology. This volume addresses the full spectrum of IP issues including copyright, patent, trademarks and trade secrets, as well as parallel rights and novel applications. In addition to addressing the role of IP in an increasingly information based and globalized economy and culture, it also challenges the utility and viability of IP today and addresses a range of alternative futures.
Chapter 27: Copyright Law and Video Games: A Brief History of an Interactive Medium
Copyright Law and Video Games: A Brief History of an Interactive Medium
Throughout their short history, video games have posed challenges to intellectual property laws. This chapter explores how courts in the United States have struggled to apply the traditional laws of copyright to video games. The primary problem that video games pose to copyright is that they, like all games, are interactive processes. Players of video games both experience the games as creative works and perform those works during the course of their play. From the perspective of copyright law, the interactive nature of video games makes players somewhat like authors and undermines the authorial status ...