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Games and Learning
Games and Learning
Rich HalversonConstance Steinkuehler

Video games are one of the most promising innovations in the world of learning. From simple puzzle-based mobile games to sprawling massively multiplayer worlds, games of all shapes and sizes provide opportunities for players to interact with complex environments, master sophisticated content, develop skills for social interaction and build 21st century skills. Over the last decade, interest in video games as a learning technology has grown from a few lone scholars in education and one popular book (Gee, 2006) to a well-developed scholarly domain with established lines of inquiry, peer-reviewed journals and community events. Across multiple existing disciplines, including educational technology, literacy, science education, computer science, and design, a number of universities and colleges have established game ...

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