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Asynchronous Formats
Synchronous formats (for example, in-person conversations) require specific, on-time exchanges. Asynchronous formats are used for communication and information exchanges that are intermittent and do not have specific timing requirements. In online conversations, where the dialogue occurs through Internet-based exchanges of ideas and information, asynchronous formats allow the conversations to be extended over time. Freed from the constraints of real-time interaction, asynchronous online dialogue allows time for reflection and thoughtful responses.
E-mail and newsgroups use asynchronous formats to exchange information directly among people, via the Internet. In other asynchronous formats, people send information, via the Internet, to Web site–based newsgroups, mailing lists, discussions, or bulletin boards. When information is posted onto a Web site, it becomes available for others to read and will remain available until it ...
- Administrative Processes
- Academic Calendar
- Administrative Leadership
- Administrative Planning and Support of Information Technology
- Admission Criteria and Processes
- Career Planning and Development
- Course Credit/Credit Transfer
- Enrollment Status
- Knowledge Management
- Library Services
- Markets/Marketing
- Online Orientation and Navigation Tools
- Operations and Management
- Orientation
- Outsourcing
- Program Evaluation
- Staffing
- Telecommuting/Teleworking
- Transcripts
- Policy, Finance, and Governance
- Social and Cultural Perspectives
- Adult Education Learning Model
- Cognitive Skills/Cognitive Development
- Corporate Training
- Cultural Access/Digital Divide
- Cultural Diversity
- Demographics
- Gender
- Globalization
- Intranet
- Knowledge Building/Knowledge Work
- Knowledge Economy
- Learning Communities
- Netiquette
- Online Universities
- Relationships
- Social Constructionism
- Social Issues
- Sociocultural Perspectives
- Sociotechnical Issues
- Virtual Communities
- World Wide Web
- Student and Faculty Issues
- Teaching and Learning Processes and Technologies
- Alternative Secondary Education
- Assessment of Prior Learning
- Assessment of Student Competence
- Café
- Case Studies
- Clinical Training
- Collaboration
- Continuing Education
- Correspondence Courses
- Critical Dialogues
- Curriculum Models
- Designing Learning Environments
- Distributed Learning/Distributed Education
- E-Learning Strategies
- Experiential Learning
- Facilitation
- Feedback
- Graduate Study
- Group Process
- Group Size
- Home Schooling
- Informatics
- Information Literacy
- Instructional Course Design
- Instructional Techniques
- Internet
- Learning Circles
- Learning Environments
- Learning Platforms
- Literature Searching
- Lurking
- MBA Online
- Medical Education
- Metacommunication
- Norms
- Online Learning
- Online Learning Environments
- Outcomes
- Pedagogy/Andragogy
- Public Television
- Residence Halls
- Scholar Practitioner Model
- Self-Directed Learning
- Skill Development
- Study Guides
- Teaching in an Electronic Classroom
- Team Teaching
- Telecourses
- Telehealth and Telemedicine
- Time Management
- Transformational Learning
- Virtual Classroom
- Work-Based Distributed Learning
- Technical Tools and Supports
- Adaptive Technology
- Asynchronous Formats
- Authoring Tools
- Browser
- Computer
- Computer Literacy
- Computer-Based Training (CBT)
- Computer-Mediated Communication (CMC)
- Connectivity
- Cyberspace
- Delivery Systems
- Desktop Publishing
- Document Management Systems
- Domain Name
- Electronic Journals and Publications
- ERIC: The Education Resource Information Center
- Evolving Technologies
- Graphics
- Groupware
- Hypermedia
- Hypertext
- Information Retrieval
- Information Systems
- Information Technology (IT)
- Interactive Textbook
- Internet Service Provider
- IT Security
- Learning Management Systems (LMS)
- Learning Objects
- Learning Technology Standards
- Library Technologies
- Media
- Networks
- Programming and Scripting Languages
- Simulations
- Site Licenses
- Streaming Media
- Synchronous Formats
- Telephone Teaching
- Textual Computing
- Virtual Campus
- Virtual Learning Tools
- Viruses
- Voice Activation Programs
- Web Portals
- Web Sites
- Web-Based Course Management Systems (WBCMS)
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