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  • The avoidance of reality by diverting the mind with some form of entertainment. Escapism is identified as one of the motives for media content selection in uses-and-gratification research—an investigation into the psychological origins that predict media gratification. In a study performed by Conway and Rubin, the psychological variables most linked to escapism were sensation seeking and anxiety. Entire entertainment businesses—radio, television, films, video games, and so on—have flourished on the premise that their programs or products help people escape. Excessive escapism has been examined with respect to some forms of media—that is, Internet or video game addiction. For more information, see Conway and Rubin (1991).

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