Entertainment Media

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  • Both the forms of media whose general purpose is to engage viewers' attention and serve as a means of diversion, escape, gratification, or relaxation as well as the vehicle of those forms. In the first usage, examples include television programs, film, consumer magazines, novels, Web sites, computer games, music, “soft” feature news, political talk radio, and, in some circumstances, advertisements. In the second usage, the term may refer to the physical magazine, book, CD, or DVD that contains the entertainment content. Streaming video and computer games are virtual vehicles of this usage of the term. The line between the two usages can be quite fine given that, for example, television is a medium of entertainment and television itself delivers entertainment media.

    Though entertainment media as a ...

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