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  • Educational technology programs that model real-life problem-solving situations, particularly those dangerous or inaccessible to students. Immersed in such virtual environments, students learn skills for collaboration as well as solving complex problems. While sometimes interchangeably used, simulations and microworlds are different in two major ways. Simulations present ill-structured problems in extensive environments of data and resources, whereas micro-worlds embody the simplest models of domains such as mathematics or science and focus on their central principles. In addition, microworlds adapt to students' current cognitive states and offer a point of entry appro priate for students, whereas simulations usually do not.


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