Gametime is a new venture of an online gaming start up, mostly populated by millennial twenty-somethings who are riding high on technology, camaraderie and entrepreneurial spirit. Conflict ensues when an older Chief Executive Officer (CEO) is hired to expand the business. Communication and vague separation of roles add to the confusion creating serious issues resulting in accusations of insubordination that are forcing one of the founders to decide to stay – or leave, or fire the new CEO.
Gametime: An Online Gaming Start-Up
- Author: , &
- Publisher:Pepperdine University, Graziadio School of Business and Management
- Publication year:2018
- Online pub date:
- Discipline: Organizational Behavior, New Venture Creation, Employee Motivation
- Contains:Teaching Notes
- Length:3,436 words
Region:Northern AmericaCountry:United States of AmericaState:CaliforniaIndustry:Activities of head offices; management consultancy activities| Arts, entertainment and recreation| Computer programming, consultancy and related activitiesOrganization:fictional/disguisedOrganization Size:Type:Online ISBN:9781526432711Copyright: Certain material used with permission of Pepperdine University, Graziadio School of Business and Management. © 2018. All rights reserved.