- Subject index
Turn students into learning superheroes!
Like we see in the movies, no two superheroes learn to use their powers in the exact same way. Each of your students has superpowers hidden inside, and you hold the keys to unlock them. With this cutting-edge handbook, you'll turn your classroom into a place where students don't just receive an education—they use their powers to create it.
Discover specific, ready-to-use instructional journeys designed to foster an inquiry-based, student-driven learning environment. Each research-based journey: Supports one of the six student superpowers: Wondering, Curating, Designing, Digital Inking, Gaming, and Connecting; Encourages students to think deeply; as required by the CCSS and NGSS; Includes step-by-step lesson frameworks, aligned with the Common Core, that fit into your regular day
Tear through the obstacles of achievement ...
Chapter 7: The Designing Instructional Journey: What Can You Make?
The Designing Instructional Journey: What Can You Make?
Superpower Summary and Overview
To excel in this world of endless change, students need to have the confidence and the skills to design and solve the challenges of their world. They need to understand how to identify what is missing and figure out a way to fix it. They must be creators, rather than simply consumers. By teaching students to engage with and change their worlds, teachers can create learning experiences that are relevant to their students'lives, training them to be people who change the world. Students are no longer simply the receptacles for information handed to them by all-knowing and wise teachers; they must become active participants in their learning ...