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A secret weapon for engaging adolescents
Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to: Teach 21st century skills, including interpretation of content and form; Promote authentic literacy learning; Grow learners' competency in writing and visual comprehension; Motivate students to create in multiple formats, including images; Engage struggling as well as proficient students in reading
This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!
Chapter 7: Making the Invisible Visible: Alan Moore's V for Vendetta
Making the Invisible Visible: Alan Moore's V for Vendetta
“BEEP! Everybody move to the next panel! Read what's there, comment on what you see, talk about it amongst your group, and add your own contribution to the category. You have seven minutes before moving to the next category. Ready? Go!”
When my students read V for Vendetta by Alan Moore (Moore & Lloyd, 1988), I have to close my classroom door because twentyeight teenagers moving to the four corners of the classroom and talking can get rather loud. My colleagues across the hall ask me at lunch what the heck I've been up to again. Why would English students be on their feet wandering around the room? What's ...